<menu name = "Cheats">
	<menu name = "Drop Items">
		<menu name = "Vehicles">
			<item type = command name = "Mongoose" variable = "drop objects\\vehicles\\human\\mongoose\\mongoose.vehicle">
			<item type = command name = "Warthog" variable = "drop objects\\vehicles\\human\\warthog\\warthog.vehicle">
			<item type = command name = "Pickup" variable = "drop objects\\vehicles\\human\\civilian\\pickup\\pickup.vehicle">
			<item type = command name = "Scorpion" variable = "drop objects\\vehicles\\human\\scorpion\\scorpion.vehicle">
			<item type = command name = "Falcon" variable = "drop objects\\vehicles\\human\\falcon\\falcon.vehicle">
			<item type = command name = "Sabre" variable = "drop objects\\vehicles\\human\\sabre\\sabre.vehicle">
			<item type = command name = "Ghost" variable = "drop objects\\vehicles\\covenant\\ghost\\ghost.vehicle">
			<item type = command name = "Revenant" variable = "drop objects\\vehicles\\covenant\\revenant\\revenant.vehicle">
			<item type = command name = "Wraith" variable = "drop objects\\vehicles\\covenant\\wraith\\wraith.vehicle">
			<item type = command name = "Banshee" variable = "drop objects\\vehicles\\covenant\\banshee\\banshee.vehicle">

			<menu name = "Variants">
				<menu name = "Warthog Variants">
					<item type = command name = "Gauss" variable = "drop_variant objects\\vehicles\\human\\warthog\\warthog.vehicle gauss">
					<item type = command name = "Laser" variable = "drop_variant objects\\vehicles\\human\\warthog\\warthog.vehicle laser">
					<item type = command name = "Rocket" variable = "drop_variant objects\\vehicles\\human\\warthog\\warthog.vehicle rocket">
					<item type = command name = "Troop" variable = "drop_variant objects\\vehicles\\human\\warthog\\warthog.vehicle troop">
				</menu>
				<menu name = "Falcon Variants">
					<item type = command name = "Grenade" variable = "drop_variant objects\\vehicles\\human\\falcon\\falcon.vehicle grenade">
					<item type = command name = "No Sideguns" variable = "drop_variant objects\\vehicles\\human\\falcon\\falcon.vehicle no_sideguns">
					<item type = command name = "MultiPlayer" variable = "drop_variant objects\\vehicles\\human\\falcon\\falcon.vehicle multiplayer">
				</menu>
			</menu>
			<menu name = "Prop Vehicles">
				<item type = command name = "Pelican" variable = "drop objects\\vehicles\\human\\pelican\\pelican.vehicle">
				<item type = command name = "Tuning Fork" variable = "drop objects\\vehicles\\covenant\\tuning_fork\\tuning_fork.vehicle">			
				<item type = command name = "Phantom" variable = "drop objects\\vehicles\\covenant\\phantom\\phantom.vehicle">
			</menu>
		</menu>
		<menu name = "Human Weapons">
			<item type = command name = "Magnum" variable = "drop objects\\weapons\\pistol\\magnum\\magnum.weapon">
			<item type = command name = "Assault Rifle" variable = "drop objects\\weapons\\rifle\\assault_rifle\\assault_rifle.weapon">
			<item type = command name = "MR21 DMR" variable = "drop objects\\weapons\\rifle\\dmr\\dmr.weapon">
			<item type = command name = "Grenade Launcher" variable = "drop objects\\weapons\\rifle\\grenade_launcher\\grenade_launcher.weapon">
			<item type = command name = "Shotgun" variable = "drop objects\\weapons\\rifle\\shotgun\\shotgun.weapon">
			<item type = command name = "Sniper Rifle" variable = "drop objects\\weapons\\rifle\\sniper_rifle\\sniper_rifle.weapon">
			<item type = command name = "Rocket Launcher" variable = "drop objects\\weapons\\support_high\\rocket_launcher\\rocket_launcher.weapon">
			<item type = command name = "Spartan Laser" variable = "drop objects\\weapons\\support_high\\spartan_laser\\spartan_laser.weapon">
			<item type = command name = "Target Locator" variable = "drop objects\\weapons\\pistol\\target_laser\\target_laser.weapon">
			<item type = command name = "Machinegun" variable = "drop objects\\vehicles\\human\\turrets\\machinegun\\weapon\\machinegun_turret\\machinegun_turret.weapon">
			<item type = command name = "Mounted Machinegun" variable = "drop objects\\vehicles\\human\\turrets\\machinegun\\machinegun.vehicle">
		</menu>
		<menu name = "Covenant Weapons">
			<item type = command name = "Energy Sword" variable = "drop objects\\weapons\\melee\\energy_sword\\energy_sword.weapon">
			<item type = command name = "Gravity Hammer" variable = "drop objects\\weapons\\melee\\gravity_hammer\\gravity_hammer.weapon">
			<item type = command name = "Needler" variable = "drop objects\\weapons\\pistol\\needler\\needler.weapon">
			<item type = command name = "Plasma Pistol" variable = "drop objects\\weapons\\pistol\\plasma_pistol\\plasma_pistol.weapon">
			<item type = command name = "Concussion Rifle" variable = "drop objects\\weapons\\rifle\\concussion_rifle\\concussion_rifle.weapon">
			<item type = command name = "Focus Rifle" variable = "drop objects\\weapons\\rifle\\focus_rifle\\focus_rifle.weapon">
			<item type = command name = "Needle Rifle" variable = "drop objects\\weapons\\rifle\\needle_rifle\\needle_rifle.weapon">
			<item type = command name = "Plasma Repeater" variable = "drop objects\\weapons\\rifle\\plasma_repeater\\plasma_repeater.weapon">
			<item type = command name = "Plasma Rifle" variable = "drop objects\\weapons\\rifle\\plasma_rifle\\plasma_rifle.weapon">
			<item type = command name = "Spike Rifle" variable = "drop objects\\weapons\\rifle\\spike_rifle\\spike_rifle.weapon">
			<item type = command name = "Flak Cannon" variable = "drop objects\\weapons\\support_high\\flak_cannon\\flak_cannon.weapon">
			<item type = command name = "Plasma Launcher" variable = "drop objects\\weapons\\support_high\\plasma_launcher\\plasma_launcher.weapon">
			<item type = command name = "Plasma Turret" variable = "drop objects\\vehicles\\covenant\\turrets\\plasma_turret\\weapon\\plasma_turret\\plasma_turret.weapon">
			<item type = command name = "Mounted Plasma Turret" variable = "drop objects\\vehicles\\covenant\\turrets\\plasma_turret\\plasma_turret_mounted.vehicle">
		</menu>
		<menu name = "Bipeds">
			<item type = command name = "Spartan Default" variable = "drop_variant objects\\characters\\spartans\\spartans.biped default">
			<item type = command name = "Spartan Male" variable = "drop_variant objects\\characters\\spartans\\spartans.biped male">
			<item type = command name = "Spartan Female" variable = "drop_variant objects\\characters\\spartans\\spartans.biped female">
			<item type = command name = "Elite Default" variable = "drop_variant objects\\characters\\elite\\elite.biped default">
			<item type = command name = "Elite MP" variable = "drop_variant objects\\characters\\elite\\elite.biped mp">
			<menu name = "Covenant">
				<item type = command name = "Brute" variable = "drop objects\\characters\\brute\\brute ">
				<item type = command name = "Bugger" variable = "drop objects\\characters\\bugger\\bugger">
				<item type = command name = "Grunt" variable = "drop objects\\characters\\grunt\\grunt">
				<item type = command name = "Hunter" variable = "drop objects\\characters\\hunter\\hunter">
				<item type = command name = "Jackal" variable = "drop objects\\characters\\jackal\\jackal">
				<item type = command name = "Mule" variable = "drop objects\\characters\\mule\\mule">
				<item type = command name = "Skirmisher" variable = "drop objects\\characters\\skirmisher\\skirmisher">
			</menu>
			<menu name ="Spartans">
				<item type = command name = "Carter" variable = "drop_variant objects\\characters\\spartans\\spartans.biped carter">
				<item type = command name = "Emile" variable = "drop_variant objects\\characters\\spartans\\spartans.biped emile">
				<item type = command name = "Jorge" variable = "drop objects\\characters\\spartan_jorge\\spartan_jorge">
				<item type = command name = "Jun" variable = "drop_variant objects\\characters\\spartans\\spartans.biped jun">
				<item type = command name = "Kat" variable = "drop objects\\characters\\spartans_female_ai\\spartans_female_ai">
			</menu>
			<menu name ="Human Military">
				<item type = command name = "Trooper" variable = "drop objects\\characters\\marine\\marine">
			</menu>
		</menu>
		<menu name = "Armor Abilities">
			<item type = command name = "Active Camouflage" variable = "drop objects\\equipment\\active_camouflage\\active_camouflage.equipment">
			<item type = command name = "Armor Lock" variable = "drop objects\\equipment\\armor_lockup\\armor_lockup.equipment">
			<item type = command name = "Drop Shield" variable = "drop objects\\equipment\\drop_shield\\drop_shield.equipment">
			<item type = command name = "Evade" variable = "drop objects\\equipment\\evade\\evade.equipment">
			<item type = command name = "Hologram" variable = "drop objects\\equipment\\hologram\\hologram.equipment">
			<item type = command name = "Jet Pack" variable = "drop objects\\equipment\\jet_pack\\jet_pack.equipment">
			<item type = command name = "Sprint" variable = "drop objects\\equipment\\sprint\\sprint.equipment">
		</menu>
		<menu name = "Grenades">
			<item type = command name = "Frag Grenade" variable = "drop objects\\weapons\\grenade\\frag_grenade\\frag_grenade.equipment">
			<item type = command name = "Plasma Grenade" variable = "drop objects\\weapons\\grenade\\plasma_grenade\\plasma_grenade.equipment">
		</menu>
		<menu name = "Multiplayer Weapons">
			<item type = command name = "Flag" variable = "drop objects\\weapons\\multiplayer\\flag\\flag.weapon">
			<item type = command name = "Skull" variable = "drop objects\\weapons\\multiplayer\\skull\\skull.weapon">
			<item type = command name = "Bomb" variable = "drop objects\\weapons\\multiplayer\\assault_bomb\\assault_bomb.weapon">
			<item type = command name = "Forerunner Staff" variable = "drop objects\\weapons\\multiplayer\\forerunner_staff\\forerunner_staff.weapon">
			<item type = command name = "Forerunner Invasion Artifact" variable = "drop objects\\weapons\\multiplayer\\unsc_data_core\\unsc_data_core.weapon">
		</menu>
		<menu name = "Material Samples">
				<item type = command name = "brushed aluminum" variable = "drop levels\\reference\\material_samples\\sample_objects\\brushed_aluminum\\brushed_aluminum.scenery">
				<item type = command name = "cement" variable = "drop levels\\reference\\material_samples\\sample_objects\\cement\\cement.scenery">
				<item type = command name = "chrome" variable = "drop levels\\reference\\material_samples\\sample_objects\\chrome\\chrome.scenery">
				<item type = command name = "cloth" variable = "drop levels\\reference\\material_samples\\sample_objects\\cloth\\cloth.scenery">
				<item type = command name = "Covenant hologram" variable = "drop levels\\reference\\material_samples\\sample_objects\\covenant_hologram\\covenant_hologram.scenery">
				<item type = command name = "Covenant metal dull" variable = "drop levels\\reference\\material_samples\\sample_objects\\covenant_metal_dull\\covenant_metal_dull.scenery">
				<item type = command name = "Covenant metal shiny" variable = "drop levels\\reference\\material_samples\\sample_objects\\covenant_metal_shiny\\covenant_metal_shiny.scenery">
				<item type = command name = "dirt" variable = "drop levels\\reference\\material_samples\\sample_objects\\dirt\\dirt.scenery">
				<item type = command name = "Flood skin" variable = "drop levels\\reference\\material_samples\\sample_objects\\flood_skin\\flood_skin.scenery">
				<item type = command name = "Forerunner hologram" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_hologram\\forerunner_hologram.scenery">
				<item type = command name = "Forerunner metal" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_metal\\forerunner_metal.scenery">
				<item type = command name = "Forerunner metal floor" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_metal_floor\\forerunner_metal_floor.scenery">
				<item type = command name = "Forerunner metal tech" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_metal_tech\\forerunner_metal_tech.scenery">
				<item type = command name = "glass" variable = "drop levels\\reference\\material_samples\\sample_objects\\glass\\glass.scenery">
				<item type = command name = "grass" variable = "drop levels\\reference\\material_samples\\sample_objects\\grass\\grass.scenery">
				<item type = command name = "Human metal armor" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_metal_armor\\human_metal_armor.scenery">
				<item type = command name = "Human plastic" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_plastic\\human_plastic.scenery">
				<item type = command name = "Human rubber" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_rubber\\human_rubber.scenery">
				<item type = command name = "Human skin" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_skin\\human_skin.scenery">
				<item type = command name = "ice" variable = "drop levels\\reference\\material_samples\\sample_objects\\ice\\ice.scenery">
				<item type = command name = "mud" variable = "drop levels\\reference\\material_samples\\sample_objects\\mud\\mud.scenery">
				<item type = command name = "plant" variable = "drop levels\\reference\\material_samples\\sample_objects\\plant\\plant.scenery">
				<item type = command name = "rock" variable = "drop levels\\reference\\material_samples\\sample_objects\\rock\\rock.scenery">
				<item type = command name = "sand" variable = "drop levels\\reference\\material_samples\\sample_objects\\sand\\sand.scenery">
				<item type = command name = "snow" variable = "drop levels\\reference\\material_samples\\sample_objects\\snow\\snow.scenery">
				<item type = command name = "steel" variable = "drop levels\\reference\\material_samples\\sample_objects\\steel\\steel.scenery">
				<item type = command name = "water" variable = "drop levels\\reference\\material_samples\\sample_objects\\water\\water.scenery">
				<item type = command name = "wood" variable = "drop levels\\reference\\material_samples\\sample_objects\\wood\\wood.scenery">
				<item type = command name = "material texture" variable = "drop levels\\reference\\material_samples\\sample_objects\\material_texture\\material_texture.scenery">
		</Menu>
		<menu name = "Giants">
			<item type = command name = "Scarab" variable = "drop objects\\giants\\scarab\\scarab.giant">
		</menu>
		<item type = command name = "Reflection and Lighting Reference Object" variable = "drop objects\\reference\\reflection_lighting_test\\reflection_lighting_test.biped">
		<object_dropper name = "Browse Objects"> </object_dropper>
	</menu>
	<item type = command name = "teleport to camera" variable = "cheat_teleport_to_camera">
	<item type = command name = "erase all AI" variable = "ai_erase_all">
	<item type = command name = "active camouflage" variable = "cheat_active_camouflage">
	<item type = global name = "Enable Controller Cheats" variable = "cheat_controller">
	<item type = global name = "deathless player" variable = "cheat_deathless_player">
	<item type = global name = "valhalla" variable = "cheat_valhalla">
	<item type = global name = "omnipotent" variable = "cheat_omnipotent">
	<item type = global name = "medusa" variable = "cheat_medusa">
	<item type = global name = "infinite ammo" variable = "cheat_infinite_ammo">
	<item type = global name = "bottomless clip" variable = "cheat_bottomless_clip">
	<item type = global name = "infinite equipment energy" variable = "cheat_infinite_equipment_energy">
	<item type = global name = "bump possession" variable = "cheat_bump_possession">
	<item type = global name = "super jump" variable = "cheat_super_jump">
	<item type = global name = "jetpack" variable = "cheat_jetpack">
	<item type = global name = "invisible player" variable = "ai_debug_invisible_player">
	<item type = global name = "reflexive damage effects" variable = "cheat_reflexive_damage_effects">
	<item type = global name = "porcupine" variable = "cheat_porcupine">
</menu>

<menu name = "Debug">
	<item type = global name = "game speed" inc = 0.5 min = 0.0 max = 5.0 variable = "game_speed">
	<item type = global name = "game speed (fine tuning)" inc = 0.1 min = 0.0 max = 5.0 variable = "game_speed">
	<item type = global name = "UI speed" inc = 0.1 min = 0.0 max = 5.0 variable = "ui_time_scale">	
	<item type = global name = "debug objects" variable = "debug_objects">
	<menu name = "debug objects options">
		<item type = global name = "player_only" variable = "debug_objects_player_only">
		<item type = global name = "animation" variable = "debug_objects_animation">
		<item type = global name = "show model nodes" variable = "render_model_nodes">
		<item type = global name = "bounding spheres" variable = "debug_objects_bounding_spheres">
		<item type = global name = "render dynamic bounding spheres" variable = "debug_objects_dynamic_render_bounding_spheres">
		<item type = global name = "collision models" variable = "debug_objects_collision_models">
		<item type = global name = "physics models" variable = "debug_objects_physics_models">
		<item type = global name = "expensive physics" variable = "debug_objects_expensive_physics">
		<item type = global name = "names" variable = "debug_objects_names">
		<item type = global name = "indices" variable = "debug_objects_indices">
		<item type = global name = "indices decimal" variable = "debug_objects_indices_decimal">
		<item type = global name = "imposter objects never (always draw render mesh)" variable = "render_debug_object_imposter_never">
		<item type = global name = "imposter objects always (always draws imposter)" variable = "render_debug_object_imposter_always">
		<item type = global name = "sound spheres" variable = "debug_objects_sound_spheres">
		<item type = global name = "networking" variable = "debug_objects_networking">
		<menu name = "debug objects physics">		
			<item type = global name = "mass" variable = "debug_objects_mass">
			<item type = global name = "speed" variable = "debug_objects_speed">
			<item type = global name = "vehicle physics" variable = "debug_objects_vehicle_physics">
			<item type = global name = "vehicle effects" variable = "debug_objects_vehicle_effects">
			<item type = global name = "vehicle suspension" variable = "debug_objects_vehicle_suspension">
			<item type = global name = "boost" variable = "debug_objects_unit_boost">
			<item type = global name = "constraints" variable = "debug_objects_constraints">
			<item type = global name = "contact points" variable = "debug_objects_contact_points">
			<item type = global name = "ground plane" variable = "debug_objects_ground_plane">
			<item type = global name = "early movers" variable = "debug_objects_early_movers">
			<item type = global name = "water physics model" variable = "debug_objects_water_physics">
			<item type = global name = "show polyhedra points" variable = "debug_objects_physics_models_render_polyhedron_points">
			<item type = global name = "jetwash" variable = "debug_objects_jetwash">
		</menu>
		<menu name = "debug objects units">
			<item type = global name = "unit vectors" variable = "debug_objects_unit_vectors">
			<item type = global name = "melees" variable = "debug_objects_unit_melee">
			<item type = global name = "seats" variable = "debug_objects_unit_seats">
			<item type = global name = "autoaim targets" variable = "debug_aim_assist_targets_enabled">
			<item type = global name = "autoaim names" variable = "debug_aim_assist_targets_names">
			<item type = global name = "pathfinding spheres" variable = "debug_objects_pathfinding">
			<item type = global name = "model targets" variable = "debug_objects_model_targets">
			<item type = global name = "movement mode" variable = "debug_objects_movement_mode">
			<item type = global name = "phyiscs control node" variable = "debug_objects_physics_control_node">
			<item type = global name = "unit pathfinding surface" variable = "debug_objects_unit_pathfinding_surface">
		</menu>
		<menu name = "debug objects animation">
		    <item type = global name = "biped fitting" variable = "biped_fitting_enable">
		    <item type = global name = "disable aim screens" variable = "disable_unit_aim_screens">
		    <item type = global name = "disable look screens" variable = "disable_unit_look_screens">
		    <item type = global name = "enable player transitions" variable = "enable_player_transitions">
		    <item type = command name = "push patrol stance" variable = "player_set_stance patrol">
		    <item type = command name = "push alert stance" variable = "player_set_stance alert">
		    <item type = command name = "pop all stances" variable = "player_set_stance \"\"">
		</menu>
	</menu>		
	<item type = global name = "render terminal text" variable = "terminal_render">
	<item type = global name = "render other terminal text" variable = "console_status_string_render">
	<error_geometry_settings_menu name = "Error Geometry Settings">
	</error_geometry_settings_menu>
	<item type = global name = "render model markers" variable = "render_model_markers">
	<item type = global name = "render freeze" variable = "debug_render_freeze">
	<item type = global name = "objects dump memory" variable = "objects_dump_memory">
	<item type = command name = "version" variable = "version">
	<item type = command name = "events display ON" variable = "events_suppress_console_display 0">
	<item type = command name = "events display OFF" variable = "events_suppress_console_display 1">
	<menu name = "Damage">
		<item type = global name = "debug damage" variable = "debug_damage">
		<item type = global name = "debug damage radius" variable = "debug_damage_radius">
		<item type = global name = "debug damage verbose" variable = "debug_damage_verbose">
		<item type = global name = "debug damage recent" variable = "debug_damage_player_inflicted_recent">
		<item type = global name = "debug damage transfer" variable = "debug_damage_transfer">
		<item type = global name = "debug damage response" variable = "debug_damage_response">
		<item type = global name = "debug damage aoe" variable = "debug_damage_aoe">
		<item type = global name = "debug damage acceleration" variable = "debug_damage_acceleration">
		<item type = global name = "debug damage armor" variable = "debug_damage_armor">
		<item type = global name = "debug damage material" variable = "debug_damage_material">
		<item type = global name = "debug damage networking" variable = "debug_damage_networking">
		<item type = global name = "debug damage filter" variable = "debug_damage_filter_output">
		<item type = global name = "debug damage melee" variable = "debug_player_melee_attack">
		<item type = global name = "debug damage large font" variable = "debug_damage_large_font">
		<item type = global name = "reflexive damage" variable = "cheat_reflexive_damage_effects">
	</menu>
	<menu name = "Weapons">
		<item type = global name = "debug weapons" variable = "debug_weapons">
		<item type = global name = "debug triggers" variable = "debug_weapons_triggers">
		<item type = global name = "debug barrels" variable = "debug_weapons_barrels">
		<item type = global name = "debug magazines" variable = "debug_weapons_magazines">
	</menu>
	<menu name = "Projectiles">
		<item type = global name = "debug projectiles" variable = "debug_projectiles">
		<item type = global name = "debug projectiles network" variable = "debug_projectiles_network">
		<item type = command name = "projectile responses ALL" variable = "event_display_category projectile:response verbose">
		<item type = command name = "projectile responses MATCHES" variable = "event_display_category projectile:response message">
		<item type = command name = "projectile responses FAILS" variable = "event_display_category projectile:response warning">
	</menu>
	<menu name = "Effects">
			<menu name = "fx markers">
				<menu name = "show all fx markers">
					<item type = command name = "on" variable = "\(set render_model_markers true\) \(render_model_marker_name_filter \"fx_\"\)">
					<item type = command name = "off" variable = "\(set render_model_markers false\) \(render_model_marker_name_filter \"\"\)">
				</menu>
				<menu name = "show damage fx markers">
					<item type = command name = "on" variable = "\(set render_model_markers true\) \(render_model_marker_name_filter \"damage\"\)">
					<item type = command name = "off" variable = "\(set render_model_markers false\) \(render_model_marker_name_filter \"\"\)">
				</menu>
				<menu name = "show garbage fx markers">
					<item type = command name = "on" variable = "\(set render_model_markers true\) \(render_model_marker_name_filter \"garbage\"\)">
					<item type = command name = "off" variable = "\(set render_model_markers false\) \(render_model_marker_name_filter \"\"\)">
				</menu>
			</menu>
			<menu name = "debug display options">
				<item type = global name = "show effect origin" variable = "particle_render_debug">	
				<item type = global name = "show effect bounding spheres" variable = "render_debug_effect_bounding_speres">	
				<item type = global name = "show emitter shape" variable = "render_debug_effect_emitter_shape">	
				<item type = global name = "show particle normal" variable = "particle_render_debug">	
				<item type = global name = "lens flare debug" variable = "render_debug_lens_flares">	
				<item type = global name = "show effect text" variable = "render_debug_effect_text">	
				<menu name = "effect text">
					<item type = global name = "effect name" variable = "render_debug_effect_name">
					<item type = global name = "distance from camera" variable = "render_debug_effect_distance_from_camera">	
					<item type = global name = "active emitter counts" variable = "render_debug_effect_active_emitter_counts">
					<item type = global name = "particle counts" variable = "render_debug_effect_particle_counts">
					<item type = global name = "light volume counts" variable = "render_debug_effect_light_volume_counts">
					<item type = global name = "contrail counts" variable = "render_debug_effect_contrail_counts">
					<item type = global name = "beam counts" variable = "render_debug_effect_beam_counts">
				</menu>
			</menu>

		<item type = global name = "particle mode: 0)disabled 1)normal 2)wireframe+texture 3)wireframe 4)heatmap" inc = 1 min = 0 max = 4 variable = "render_debug_effect_toggle_particle_mode">
		<item type = global name = "lightvol mode: 0)disabled 1)normal 2)wireframe+texture 3)wireframe 4)heatmap" inc = 1 min = 0 max = 4 variable = "render_debug_effect_toggle_light_mode">
		<item type = global name = "contrail mode: 0)disabled 1)normal 2)wireframe+texture 3)wireframe" inc = 1 min = 0 max = 3 variable = "render_debug_effect_toggle_contrail_mode">
		<item type = global name = "beam mode: 0)disabled 1)normal 2)wireframe+texture 3)wireframe" inc = 1 min = 0 max = 3 variable = "render_debug_effect_toggle_beam_mode">
		<item type = global name = "decal render debug" variable = "decal_render_debug">
		<item type = global name = "effect priority cutoff" inc = 1 min = 0 max = 2 variable = "effect_priority_cutoff">
	</menu>
	<menu name = "Environment">
		<item type = global name = "debug structure" variable = "debug_structure">	
		<item type = global name = "debug structure automatic" variable = "debug_structure_automatic">
		<item type = global name = "debug structure seam edges" variable = "debug_structure_seam_edges">
		<item type = global name = "debug structure seam triangles" variable = "debug_structure_seam_triangles">
		<item type = global name = "debug structure seams" variable = "debug_structure_seams">
		<item type = global name = "debug structure slip surfaces" variable = "debug_structure_slip_surfaces">
		<item type = global name = "debug structure soft ceilings" variable = "debug_structure_soft_ceilings">
		<menu name = "debug_structure_soft_ceilings options">
			<item type = global name = "show biped ceilings" variable = "debug_structure_soft_ceilings_biped">
			<item type = global name = "show vehicle ceilings" variable = "debug_structure_soft_ceilings_vehicle">
			<item type = global name = "show huge vehicle ceilings" variable = "debug_structure_soft_ceilings_huge_vehicle">
			<item type = global name = "show camera ceilings" variable = "debug_structure_soft_ceilings_camera">
			<item type = global name = "test ceilings with observer" variable = "debug_structure_soft_ceilings_test_observer">
		</menu>
		<item type = global name = "debug structure soft kill" variable = "debug_structure_soft_kill">
		<item type = global name = "debug structure cluster skies" variable = "debug_structure_cluster_skies">	
		<item type = global name = "debug structure invisible" variable = "debug_structure_invisible">	
		<item type = global name = "debug structure water" variable = "debug_structure_water">	
		<item type = global name = "debug zone set critical portals" variable = "debug_zone_set_critical_portals">
		<item type = global name = "debug instance imposters (blue is imposters, cyan is imposter group geometry, green is imposter group cards)" variable = "debug_instance_imposters">
		<item type = global name = "instance occlusion enabled" variable = "visibility_enable_occlusion">
		<item type = global name = "render duplicate instances" variable = "debug_structure_seam_identical_instances">
		<item type = global name = "render imposter instances never (always draw render mesh)" variable = "render_debug_instance_imposter_never">
		<item type = global name = "render imposter instances always (always draws imposter)" variable = "render_debug_instance_imposter_always">
		<item type = global name = "render imposter instances rainbow cubes" variable = "render_debug_instance_imposter_hide_rainbows">
		<menu name = "portals">
			<item type = global name = "render portals 2d" variable = "visibility_debug_portals_2d">
			<item type = global name = "render portals 2d verbose" variable = "visibility_debug_portals_2d_verbose">
			<item type = global name = "render visible portals 3d" variable = "visibility_debug_portals_3d">
			<item type = global name = "render portals 3d in visible clusters" variable = "visibility_debug_visible_cluster_portals_3d">
			<item type = global name = "render all portals 3d in active bsps" variable = "visibility_debug_all_portals_3d">
			<item type = global name = "render freeze based on player location" variable = "debug_render_player_freeze 1">
		</menu>
		<menu name = "instance geometry">
			<item type = global name = "draw instance imposters" variable = "render_debug_instance_imposters">
			<item type = global name = "draw object imposters" variable = "render_debug_object_imposter">
			<item type = global name = "debug instances (required for all the below options)" variable = "debug_instanced_geometry">
			<item type = global name = "debug instance bounding spheres" variable = "debug_instanced_geometry_bounding_spheres">
			<item type = global name = "debug instance collision geometry" variable = "debug_instanced_geometry_collision_geometry">
			<item type = global name = "debug instance cookie cutters" variable = "debug_instanced_geometry_cookie_cutters">
			<item type = global name = "debug instance names (also try debug_instanced_geometry_names_filter)" variable = "debug_instanced_geometry_names">
			<item type = global name = "debug instance physics" variable = "debug_instanced_geometry_physics">
			<item type = global name = "debug instance physics memory" variable = "debug_instanced_geometry_physics_memory">
			<item type = global name = "debug instance physics memory threshold" variable = "debug_instanced_geometry_physics_memory_threshold">
			<item type = global name = "debug instance vertex_counts" variable = "debug_instanced_geometry_vertex_counts">
		</menu>
		<item type = global name = "render structure (BSP)" variable = "render_structure">
		<item type = global name = "render poops" variable = "render_instanced_geometry">
	</menu>
		
	<menu name = "Pathfinding">
		<item type = command name = "render object cookie cutters" variable = "\(set debug_objects \(not debug_objects\) \) \(set debug_objects_cookie_cutters \(not debug_objects_cookie_cutters\) \) \(set debug_objects_physics_models \(not debug_objects_physics_models\) \) \(set debug_objects_bounding_spheres \(not debug_objects_bounding_spheres\) \) \(set debug_objects_collision_models \(not debug_objects_collision_models\) \)">
		<item type = command name = "render instance cookie cutters" variable = "\(set debug_instanced_geometry 1 \) \(set debug_instanced_geometry_cookie_cutters \(not debug_instanced_geometry_cookie_cutters\) \) \(set debug_instanced_geometry_collision_geometry 0 \)">
		<item type = global name = "render structure cookie cutters" variable = "debug_structure_cookie_cutters">	
		<item type = global name = "object names" variable = "debug_objects_names">	
		<item type = command name = "debug instance names" variable = "\(set debug_instanced_geometry 1 \) \(set debug_instanced_geometry_collision_geometry 0 \) \(set debug_instanced_geometry_names \(not debug_instanced_geometry_names\) \)">		
		<item type = global name = "debug pathfinding sectors" variable = "ai_render_sector_bsps">
		<item type = command name = "debug AI paths" variable = "\(set ai_debug_path \(not ai_debug_path\) \) \(set ai_render_paths_avoided \(not ai_render_paths_avoided\) \) \(set ai_render_paths_destination \(not ai_render_paths_destination\) \) \(set ai_render_paths_text \(not ai_render_paths_text\) \)">
		<item type = global name = "debug AI paths freeze end point" variable = "ai_debug_path_end_freeze">
		<item type = command name = "debug collision (+invisible faces)" variable = "\(set collision_debug \(not collision_debug\) \) \(set collision_debug_flag_ignore_invisible_surfaces 0 \) \(set collision_debug_fill_face 1 \)">		
		<item type = command name = "HUD off" variable = "chud_show 0">
		<item type = command name = "HUD on" variable = "chud_show 1">
	</menu>
	<menu name = "Physics">
		<item type = global name = "debug collision" variable = "collision_debug">
		<item type = global name = "physics debug" variable = "physics_debug">
		<item type = global name = "render stats" variable = "havok_display_stats">
		<item type = global name = "impacts debug" variable = "impacts_debug">
		<item type = global name = "proxies debug" variable = "proxies_debug">
		<item type = global name = "collision damage debug" variable = "collision_damage_debug">
		<item type = global name = "enable impact effects" variable = "havok_play_impact_effects">
		<item type = global name = "render environment queries" variable = "havok_render_environment_queries">
		<item type = global name = "pause time on findInitialContactPoints" variable = "havok_pause_time_on_find_initial_contact_points">
	</menu>
	<menu name = "Autographs">
		<item type = command name = "Hide all graphs" variable = "auto_graph_reset">
		<item type = command name = "Temporarily hide/show current graphs" variable = "auto_graph_hide">
		<menu name = "Performance">
			<item type = command name = "framerate" variable = "auto_graph framerate">
		</menu>
		<menu name = "Main loop timing">
			<item type = command name = "shell_seconds_elapsed" variable = "auto_graph shell_seconds_elapsed">
			<item type = command name = "world_seconds_elapsed" variable = "auto_graph world_seconds_elapsed">
			<item type = command name = "game_seconds_elapsed" variable = "auto_graph game_seconds_elapsed">
			<item type = command name = "simulation_in_progress_duration" variable = "auto_graph simulation_in_progress_duration">
			<item type = command name = "fake_game_ticks_duration" variable = "auto_graph fake_game_ticks_duration">
			<item type = command name = "player_control_world_seconds" variable = "auto_graph player_control_world_seconds">
			<item type = command name = "player_control_game_seconds" variable = "auto_graph player_control_game_seconds">
			<item type = command name = "game_ticks_elapsed (how many game ticks we execute on each main loop)" variable = "auto_graph game_ticks_elapsed">
			<item type = command name = "vblanks_between_flips (actual 60ths between our rendered buffers hitting the screen)" variable = "auto_graph vblanks_between_flips">
			<item type = command name = "total_input_lag (time from button sampling to the rendered buffer that was informed by that input hitting the screen)" variable = "auto_graph total_input_lag">
			<item type = command name = "camera_input_lag (time from observer input [right stick] sampling to the rendered buffer that was informed by that input hitting the screen)" variable = "auto_graph camera_input_lag">
			<item type = command name = "input_adjustment (difference between total_input_lag and camera_input_lag)" variable = "auto_graph input_adjustment">
			<item type = command name = "render_frame_time_ms (time from main_loop_body begin to near the end of main_render on that same game state)" variable = "auto_graph render_frame_time_ms">
		</menu>
		<menu name = "game_time">
			<item type = command name = "game_ticks_limit" variable = "auto_graph game_ticks_limit">
			<item type = command name = "average_game_ticks_limit" variable = "auto_graph average_game_ticks_limit">
			<item type = command name = "target_safety_margin_ms" variable = "auto_graph target_safety_margin_ms">
			<item type = command name = "current_safety_margin_ms" variable = "auto_graph current_safety_margin_ms">
			<item type = command name = "current_safety_margin_approx_variance_ms" variable = "auto_graph current_safety_margin_approx_variance_ms">
			<item type = command name = "game_ticks_elapsed" variable = "auto_graph game_ticks_elapsed">
			<item type = command name = "game_ticks_desired" variable = "auto_graph game_ticks_desired">
			<item type = command name = "expected_time_variance_ms" variable = "auto_graph expected_time_variance_ms">
			<item type = command name = "sync_client_game_time_bias" variable = "auto_graph sync_client_game_time_bias">
			<item type = command name = "sync_client_slipped_a_vblank" variable = "auto_graph sync_client_slipped_a_vblank">
			<item type = command name = "game_time_discontinuity" variable = "auto_graph game_time_discontinuity">
		</menu>
		<menu name = "Networking">
			<menu name = "Synchronous">
				<item type = command name = "sync_client_input_lag (total input lag due to being a synchronous client (value from 3rd network claw screen))" variable = "auto_graph sync_client_input_lag">
			</menu>
			<menu name = "stream manager">
				<menu name = "channel stats">
					<item type = global name = "channel to graph" variable = "net_debug_channel_to_graph">
					<item type = command name = "per_packet_round_trip_msec" variable = "auto_graph channel_per_packet_round_trip_msec">
					<item type = command name = "wire_average_rtt_msec (first latency number in net status claw)" variable = "auto_graph channel_wire_average_rtt_msec">
					<item type = command name = "wire_average_rtt_deviation_msec (second latency number in net status claw)" variable = "auto_graph channel_wire_average_rtt_deviation_msec">
					<item type = command name = "wire_average_rtt_fast_deviation_msec" variable = "auto_graph channel_wire_average_rtt_fast_deviation_msec">
					<item type = command name = "channel_wire_average_rtt_maximum_mini_period_deviation_msec" variable = "auto_graph channel_wire_average_rtt_maximum_mini_period_deviation_msec">
					<item type = command name = "packet_timeout (\"to\" in net status claw)" variable = "auto_graph channel_packet_timeout">
					<item type = command name = "packet_reception_interval (avg time between receiving packets on this channel)" variable = "auto_graph channel_packet_reception_interval">
					<item type = command name = "packet_reception_interval_deviation" variable = "auto_graph channel_packet_reception_interval_deviation">
					<item type = command name = "local_updates_per_second (number of local network_update() calls per second)" variable = "auto_graph channel_local_updates_per_second">
				</menu>
			</menu>
		</menu>
	</menu>
	<menu name = "Insert Saved Film Marker">
		<item type = command name = "Mark Other" variable = "saved_film_insert_marker Other">
		<item type = command name = "Mark Perf" variable = "saved_film_insert_marker Perf">
		<item type = command name = "Mark Lag" variable = "saved_film_insert_marker Lag">
		<item type = command name = "Mark Art Bug" variable = "saved_film_insert_marker Art_Bug">
		<item type = command name = "Mark AI Bug" variable = "saved_film_insert_marker AI_Bug">
	</menu>
	<saved_film_marker_goto_menu name = "Go To Saved Film Marker">
	</saved_film_marker_goto_menu>
</menu>

<menu name = "Mission">
	<menu name = "Load Mission">
		<item type = command name = "E3" variable = "game_start levels\\solo\\m45_e3\\m45_e3">
		<item type = command name = "Outpost" variable = "game_start levels\\solo\\m10\\m10">
		<item type = command name = "Sword Base" variable = "game_start levels\\solo\\m20\\m20">
		<item type = command name = "Liberty Ridge:  Recon" variable = "game_start \\levels\\solo\\m30\\m30">
		<item type = command name = "Liberty Ridge" variable = "game_start levels\\solo\\m35\\m35">		
		<item type = command name = "The Black Ship:  Space" variable = "game_start levels\\solo\\m45\\m45">
		<item type = command name = "Manassas" variable = "game_start levels\\solo\\m50\\m50">
		<item type = command name = "Tree City" variable = "game_start levels\\solo\\m52\\m52">
		<item type = command name = "Manassas: Inferno" variable = "game_start levels\\solo\\m55\\m55">
		<item type = command name = "Return to Sword Base" variable = "game_start levels\\solo\\m60\\m60">
		<item type = command name = "The Package" variable = "game_start levels\\solo\\m70\\m70">
		<item type = command name = "City Fog" variable = "game_start levels\\temp\\marcusl\\city_fog_02\\city_fog_02">
		<item type = command name = "Rep Space Light" variable = "game_start levels\\reference\\lighting_reference\\lighting_reference_rep_space_3d">
	</menu>
	<menu name = "Load Cinematic BSP">
		<item type = command name = "010_jungle Cinematic" variable = "game_start levels\\solo\\010_jungle\\010_jungle_empty_cinematic">
		<item type = command name = "020_base Cinematic" variable = "game_start levels\\solo\\020_base\\020_base_empty_cinematic">
		<item type = command name = "030_outskirts Cinematic" variable = "game_start levels\\solo\\030_outskirts\\030_outskirts_empty_cinematic">
		<item type = command name = "040_voi Cinematic" variable = "game_start levels\\solo\\040_voi\\040_voi_empty_cinematic">
		<item type = command name = "050_floodvoi Cinematic" variable = "game_start levels\\solo\\050_floodvoi\\050_floodvoi_empty_cinematic">
		<item type = command name = "055_shadow Cinematic" variable = "game_start levels\\solo\\055_shadow\\055_shadow">
		<item type = command name = "070_waste Cinematic" variable = "game_start levels\\solo\\070_waste\\070_waste_empty_cinematic">
		<item type = command name = "100_citadel Cinematic" variable = "game_start levels\\solo\\100_citadel\\100_citadel_empty_cinematic">
		<item type = command name = "110_hc Cinematic" variable = "game_start levels\\solo\\110_hc\\110_hc_empty_cinematic">
		<item type = command name = "120_halo Cinematic" variable = "game_start levels\\solo\\120_halo\\120_halo_empty_cinematic">
		<item type = command name = "130_epilogue Cinematic" variable = "game_start levels\\solo\\130_epilogue\\130_epilogue">
		<item type = command name = "concrete" variable = "game_start \\levels\\solo\\030_outskirts\\e3\\e3">
	</menu>
	<menu name = "Settings">
		<item type = command name = "Cooperative 1" variable = "game_coop_players 1">
		<item type = command name = "Cooperative 2" variable = "game_coop_players 2">
		<item type = command name = "Difficulty Easy" variable = "game_difficulty easy">
		<item type = command name = "Difficulty Normal" variable = "game_difficulty normal">
		<item type = command name = "Difficulty Heroic" variable = "game_difficulty heroic">
		<item type = command name = "Difficulty Legendary" variable = "game_difficulty legendary">
	</menu>
	<item type = command name = "Map Reset" variable = "map_reset_random">
	<item type = command name = "Game Save" variable = "game_save_immediate">
	<item type = command name = "Game Revert" variable = "game_revert">
	<item type = command name = "core save" variable = "core_save">
	<item type = command name = "core load" variable = "core_load">
	<item type = command name = "Debug Scripting ON" variable = "debug_scripting 1">
	<item type = command name = "Debug Scripting OFF" variable = "debug_scripting 0">
	<menu name = "Test Map">
		<item type = command name = "animation test" variable = "game_start levels\\temp\\animation_test\\animation_test">
		<item type = command name = "vignette test" variable = "game_start levels\\temp\\vignette_test\\vignette_test">
		<item type = command name = "activity test" variable = "game_start levels\\temp\\activity_test\\activity_test">
	</menu>
	<menu name = "AI">
		<item type = command name = "ai enable" variable = "ai_enable 1">
		<item type = command name = "ai disable" variable = "ai_enable 0">
		<item type = global name = "render orders" variable = "ai_render_orders">
		<item type = global name = "render behavior stack all" variable = "ai_render_behavior_stack_all">
		<item type = global name = "render command scripts" variable = "ai_render_command_scripts">
		<item type = global name = "render pathfinding" variable = "ai_render_paths">
		<item type = global name = "render non-walkable sectors" variable = "ai_render_non_walkable_sectors">
		<item type = global name = "render active object hints" variable = "ai_render_object_hints">
		<item type = global name = "render all object hints" variable = "ai_render_object_hints_all">
	</menu>
	<scenario_loader name = "Browse Scenarios">
	</scenario_loader>
	<zone_set_menu name = "Switch Zone Set">
	</zone_set_menu>
	<create_zone_set_menu name = "Create Zone Set">
	</create_zone_set_menu>

	<item type = global name = "debug content status" variable = "debug_scenario_content_status">
	<item type = command name = "force mission local" variable = "scenario_content_status_force_local">
	<item type = command name = "force mission content" variable = "scenario_content_status_force_content">
	<item type = command name = "clear mission force" variable = "scenario_content_status_force_clear">
	
</menu>

<menu name = "Graphics">
	<menu name = "Exposure">
		<item type = global name = "exposure bias 0.1" inc = 0.1 min = -20.0 max = 20.0 variable = "render_exposure_stops">
		<item type = global name = "exposure bias 1.0" inc = 1.0 min = -20.0 max = 20.0 variable = "render_exposure_stops">
		<item type = global name = "display exposure" variable = "display_exposure">
		<item type = global name = "lock exposure" variable = "render_exposure_lock">
	</menu>
	<menu name = "Static Lighting">
		<item type = global name = "layers: 0)all 1)lighting 2)color 3)spec 4)normal" inc = 1 min = 0 max = 4 variable = "render_debug_toggle_default_lightmaps_texaccum">
		<menu name = "lightmap toggles">
			<item type = global name = "point lightmap light" variable = "render_debug_analytical_lightmap_light_enabled">
			<item type = global name = "area lightmap light (object lighting)" variable = "render_debug_vmf_lightmap_light_enabled">
			<item type = global name = "bounce light (object lighting)" variable = "render_debug_bounce_light_enabled">
		</menu>
		<item type = global name = "Lightmap Density: 0)off 2)on" inc = 2 min = 0 max = 2 variable = "render_debug_mode">
		<item type = global name = "render per vertex lit instances" variable = "render_per_vertex_lit_environment">
		<item type = global name = "render single probe lit instances" variable = "render_single_probe_lit_environment">		
		<item type = global name = "default lighting" variable = "render_default_lighting">
		<menu name = "Sample Lighting(under default lighting)">
			<item type = command name = "OFF" variable = "render_debug_light_probes 0">
			<item type = command name = "Blue / Yellow / No Sun" variable = "render_debug_light_probes 1">
			<item type = command name = "All Black" variable = "render_debug_light_probes 2">
			<item type = command name = "Blue / Red / White Sun from top" variable = "render_debug_light_probes 3">
		</menu>
		<menu name = "Object Lighting">
			<item type = global name = "disable PRT" variable = "render_disable_prt">
			<item type = global name = "enable point light" variable = "render_debug_analytical_lightmap_light_enabled">
			<item type = global name = "enable area light" variable = "render_debug_vmf_lightmap_light_enabled">
			<item type = global name = "enable bounced light" variable = "render_debug_bounce_light_enabled">			
			<item type = global name = "bounce light intensity" inc = 1 min = 0 max = 100 variable = "render_bounce_light_intensity">
			<item type = global name = "debug object lighting sampling" variable = "render_debug_object_lighting">
			<item type = global name = "continuous lighting sampling" variable = "render_debug_object_lighting_refresh">
		</menu>
		<item type = global name = "lightmap pointsample" variable = "lightmap_pointsample">
		<item type = global name = "lightmap debug" variable = "collision_debug_lightmaps">
	</menu>
	<menu name = "Dynamic Lighting">
		<item type = global name = "render lights" variable = "render_lights">
		<item type = global name = "light intensity" inc = 1.0 min = 0.0 max = 200.0 variable = "render_light_intensity">
		<item type = global name = "debug lights" variable = "debug_lights">
		<item type = global name = "debug cheap lights" variable = "debug_cheap_lights">
		<menu name = "Place Dynamic Lights">
			<item type = command name = "Drop Possess-able Light" variable = "drop objects\\reference\\possess_light\\possess_light">
			<item type = command name = "Drop .5 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_p5wu">
			<item type = command name = "Drop 1 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_1wu">
			<item type = command name = "Drop 5 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker">
			<item type = command name = "Drop 20 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_20wu">
			<item type = command name = "Drop 50 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_50wu">
			<item type = command name = "Drop 100 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_100wu">
		</menu>
	</menu>
	<menu name = "Rasterizer">
		<item type = global name = "HDR multiplier (stops)" inc = 0.5 min = 0 max = 16 variable = "render_HDR_target_stops">
		<item type = global name = "postprocess" variable = "render_postprocess">
		<item type = global name = "base" variable = "render_accum">
		<item type = global name = "bloom" variable = "render_bloom">
		<item type = global name = "downsample" variable = "render_downsample">
		<item type = global name = "bloom source" variable = "render_bloom_source">
		<item type = global name = "show alpha" variable = "render_show_alpha">
		<item type = global name = "MSAA mode: 0)none 1)2x 2)4x" inc = 1 min = 0 max = 2 variable = "tiling">
	</menu>
	<menu name = "Debug">
		<item type = command name = "Show HUD" variable = "hud_show 1">
		<item type = command name = "Hide HUD" variable = "hud_show 0">
		<item type = global name = "render objects" variable = "render_objects">
		<item type = global name = "render structure (BSP)" variable = "render_structure">
		<item type = global name = "render poops" variable = "render_instanced_geometry">
		<menu name = "Decorators">
			<item type = global name = "render toggle" variable= "render_decorators">
			<item type = global name = "debug groups" variable= "render_decorator_bounds">
			<item type = global name = "debug bounds" variable= "render_decorator_spheres">
			<item type = command name = "render ALL" variable = "render_decorators_lod_mask 15">
			<item type = command name = "render LOD1 only" variable = "render_decorators_lod_mask 1">
			<item type = command name = "render LOD2 only" variable = "render_decorators_lod_mask 2">
			<item type = command name = "render LOD3 only" variable = "render_decorators_lod_mask 4">
			<item type = command name = "render LOD4 only" variable = "render_decorators_lod_mask 8">
			<item type = command name = "render LOD1 - LOD2 only" variable = "render_decorators_lod_mask 3">
			<item type = command name = "render LOD2 - LOD3 only" variable = "render_decorators_lod_mask 6">
			<item type = command name = "render LOD3 - LOD4 only" variable = "render_decorators_lod_mask 12">
		</menu>
		<item type = global name = "render transparents" variable = "render_transparents">
		<item type = global name = "render low res transparents" variable = "render_low_res_transparents">
		<item type = global name = "flash missing high-res textures" variable="render_debug_low_res_textures">
	</menu>
	<menu name = "Effects">
		<item type = global name = "screen effects" variable = "render_screen_effects">
		<item type = global name = "debug screen effects" variable = "render_debug_screen_effects">
		<item type = global name = "debug screen shaders" variable = "render_debug_screen_shaders">
		<item type = global name = "lens flares" variable = "render_lens_flares">
		<item type = global name = "particles" variable= "particle_render">
		<item type = global name = "decals" variable= "decal_render">
		<item type = global name = "particle render debug" variable = "particle_render_debug">
		<item type = global name = "particle render debug spheres" variable = "particle_render_debug_spheres">
		<item type = global name = "decal render debug" variable = "decal_render_debug">
		<item type = global name = "effect priority cutoff" inc = 1 min = 0 max = 2 variable = "effect_priority_cutoff">
	</menu>
	<menu name = "Shadows">
		<item type = global name = "lightmap shadows" variable = "render_lightmap_shadows">
		<item type = global name = "screenspace shadows" variable = "render_shadow_screenspace">
		<item type = global name = "debug shadow bounds" variable = "render_shadow_bounds">
		<item type = global name = "debug shadow bounds solid" variable = "render_shadow_bounds_solid">
		<item type = global name = "shadow opaque" variable = "render_shadow_opaque">
		<item type = global name = "histencil debug" variable = "render_shadow_histencil">
		<item type = global name = "objectspace stencil clip" variable = "render_shadow_objectspace_stencil_clip">
		<item type = global name = "force old" variable = "render_shadow_force_old">
		<item type = global name = "force fancy" variable = "render_shadow_force_fancy">
		<item type = global name = "force high rez" variable = "render_shadow_hires">
	</menu>
	<menu name = "Depth of Field">
		<item type = command name = "depth of field ON" variable = "render_depth_of_field_enable true">
		<item type = command name = "depth of field OFF" variable = "render_depth_of_field_enable false">
		<item type = command name = "depth of field 1-2" variable = "render_depth_of_field 1.0 2.0 3.0 10">
		<item type = command name = "depth of field 2-4" variable = "render_depth_of_field 2.0 4.0 4.0 10">
		<item type = command name = "depth of field 4-8" variable = "render_depth_of_field 4.0 8.0 5.0 10">
	</menu>
	<menu name = "Fog and Weather">
		<item type = command name = "enable render atmosphere fog" variable = "render_atmosphere_fog 1">
		<item type = command name = "disable render atmosphere fog" variable = "render_atmosphere_fog 0">
		<item type = global name = "render rain" variable = "render_rain">
		<item type = global name = "render rain particles" variable = "render_rain_particles">
		<item type = global name = "render rain light volumes" variable = "render_light_volume_rain_particles">
		<item type = global name = "render rain sheets" variable = "render_light_volume_rain_sheets">		
	</menu>
	<menu name = "Display Tweak">
		<item type = global name = "gamma curve correction: none(0)/xenon(1)/7e3(2)" inc = 1 min = 0 max = 2 variable = "render_buffer_gamma_curve">
		<item type = global name = "screen gamma" inc = 0.05 min = 1.0 max = 3.0 variable= "render_screen_gamma">
		<item type = global name = "apply curve shoulder" variable = "render_tone_curve">
		<item type = global name = "color balance: R" inc = 0.02 min = 0.0 max = 2.0 variable= "render_color_balance_red">
		<item type = global name = "color balance: G" inc = 0.02 min = 0.0 max = 2.0 variable= "render_color_balance_green">
		<item type = global name = "color balance: B" inc = 0.02 min = 0.0 max = 2.0 variable= "render_color_balance_blue">
		<item type = global name = "black level: R" inc = 0.02 min = -1.0 max = 1.0 variable= "render_black_level_red">
		<item type = global name = "black level: G" inc = 0.02 min = -1.0 max = 1.0 variable= "render_black_level_green">
		<item type = global name = "black level: B" inc = 0.02 min = -1.0 max = 1.0 variable= "render_black_level_blue">
	</menu>
	<menu name = "Perf">
		<item type = global name = "z prepass" variable= "render_debug_enable_z_prepass">
		<item type = global name = "instance occlusion" variable = "render_debug_instance_occlusion">
		<item type = global name = "render thread" variable= "render_thread_enable">
		<item type = global name = "display framerate" variable= "display_framerate">
		<item type = global name = "display pulserates" variable= "display_pulse_rates">
	</menu>
	<menu name = "Screen Effects">
		<item type = command name = "antialias ON" variable= "antialias_blur on">
		<item type = command name = "antialias OFF" variable= "antialias_blur off">
		<item type = command name = "motion blur ON" variable= "motion_blur on">
		<item type = command name = "motion blur OFF" variable= "motion_blur off">
		<item type = global name = "mipmap bias 0.1" inc = 0.25 min = -16.0 max = 16.0 variable = "render_force_mipmap_lodbias">
		<item type = global name = "depth render: 0)off 1)facets 2)edges" inc = 1 min = -2 max = 2 variable = "render_debug_depth_render">
		<item type = global name = "depth render RED" inc = 0.5 min = -20 max = 20 variable = "render_debug_depth_render_scale_r">
		<item type = global name = "depth render GRN" inc = 0.5 min = -20 max = 20 variable = "render_debug_depth_render_scale_g">
		<item type = global name = "depth render BLU" inc = 0.5 min = -20 max = 20 variable = "render_debug_depth_render_scale_b">
	</menu>
</menu>

<menu name = "Performance">
	<item type = global name = "use playtest throttle (ugly but fast mode)" variable = "use_playtest_rasterizer_throttle">
	<item type = global name = "multi-thread enabled" variable = "render_thread_enable">
	<item type = global name = "display framerate" variable = "display_framerate">
	<item type = global name = "freeze visibility" variable = "debug_render_freeze">
	<item type = global name = "debug portals" variable = "visibility_debug_portals">
	<item type = global name = "profile display (off, gpu, cpu)" inc = 1 min = 0 max = 2 variable = "Profile Display - NOT IMPLEMENTED YET">
	<item type = command name = "overdraw effects (z compare on)" variable = "rasterizer_overdraw_z">
	<item type = command name = "overdraw (z compare off)" variable = "rasterizer_overdraw">
	<item type = command name = "layer overdraw effects (z compare on)" variable = "rasterizer_layers_overdraw_z">
	<item type = command name = "layer overdraw (z compare off)" variable = "rasterizer_layers_overdraw">
	<item type = global name = "render profile" variable = "Render Profile - NOT IMPLEMENTED YET">
	<item type = global name = "infinite framerate" variable = "Infinite Framerate - NOT IMPLEMENTED YET">
	<item type = global name = "render model costs" variable = "render_model_cost">
</menu>

<menu name = "Test">
	<menu name = "Firefight">
		<item type = command name = "Load Classic" variable = "net_test_variant firefight">
		<item type = command name = "Load Firefight 2" variable = "net_test_variant variant_name_firefight2">
		<item type = command name = "Load VS" variable = "net_test_variant variant_name_versus">
		<item type = command name = "Load Gen Def" variable = "net_test_variant variant_name_generator">
		<item type = command name = "Load Sync Slayer" variable = "net_test_variant variant_name_sync_slayer">		
	</menu>
	<menu name = "LSP">
		<item type = command name = "Disable LSP Synchronization" variable = "rewards_enable_lsp_synchronization 0">
		<item type = command name = "Unlock all prerequisites" variable = "rewards_force_unlock_all_purchasable_items">
		<item type = command name = "Give Controller1 ten million cookies" variable = "rewards_cookies_grant_to_controller controller1 10000000">		
	</menu>
	<item type = command name = "main_menu" variable = "main_menu">
	<item type = command name = "Play Last Saved Film" variable = "saved_film_play_last">
	<item type = command name = "bug now auto (no minidump)" variable = "bug_now_auto false">
	<item type = command name = "bug now auto (minidump)" variable = "bug_now_auto true">
	<item type = command name = "enable automatic core uploads (every 3 min)" variable = "core_regular_upload_to_debug_server true">
	<item type = command name = "disable automatic core uploads" variable = "core_regular_upload_to_debug_server false">
	<item type = command name = "Map Info" variable = "map_info">
	<item type = command name = "Enable Text Bounds" variable = "gui_debug_text_bounds_global 1">
	<item type = command name = "Disable Text Bounds" variable = "gui_debug_text_bounds_global 0">
	<item type = command name = "Show Title Safe Bounds" variable = "ui_debug_show_title_safe_bounds 1">
	<item type = command name = "Hide Title Safe Bounds" variable = "ui_debug_show_title_safe_bounds 0">
	<menu name= "Language Override">
		<item type= command name= "  English" variable= "language_set english">
		<item type= command name= "  Japanese" variable= "language_set japanese">
		<item type= command name= "  German" variable= "language_set german">
		<item type= command name= "  French" variable= "language_set french">
		<item type= command name= "  Spanish" variable= "language_set spanish">
		<item type= command name= "  Mexican Spanish" variable= "language_set mexican">
		<item type= command name= "  Italian" variable= "language_set italian">
		<item type= command name= "  Korean" variable= "language_set korean">
		<item type= command name= "  Traditional Chinese" variable= "language_set chinese-traditional">
		<item type= command name= "  Simplified Chinese" variable= "language_set chinese-simplified">
		<item type= command name= "  Portuguese" variable= "language_set portuguese">
		<item type= command name= "  Polish" variable= "language_set polish">
	</menu>
	<item type = command name = "Disable Encounter Info" variable = "Disable Encounter Info - NOT IMPLEMENTED YET">
	<item type = command name = "--==CRASH NOW==-" variable = "crash now">
</menu>

<menu name = "Multiplayer">
	<menu name = "Load Map">
		<item type = command name = "Sword Base" variable = "game_start levels\\multi\\20_sword_slayer\\20_sword_slayer">
		<item type = command name = "Settlement" variable = "game_start levels\\multi\\30_settlement\\30_settlement">
		<item type = command name = "Pump Station" variable = "game_start levels\\multi\\40_pump_station\\40_pump_station">
		<item type = command name = "Aftship" variable = "game_start levels\\multi\\45_aftship\\45_aftship">
		<item type = command name = "Panoptical" variable = "game_start levels\\multi\\50_panopticon\\50_panopticon">
		<item type = command name = "Boneyard" variable = "game_start levels\\multi\\70_boneyard\\70_boneyard">
		<item type = command name = "Ascension" variable = "game_start levels\\multi\\classic\\ascension\\ascension">
		<item type = command name = "Coagulation" variable = "game_start levels\\multi\\classic\\coagulation\\coagulation">
		<item type = command name = "Guardian" variable = "game_start levels\\multi\\classic\\guardian\\guardian">
		<item type = command name = "Lockout" variable = "game_start levels\\multi\\classic\\lockout\\lockout">
		<item type = command name = "Sanctuary" variable = "game_start levels\\multi\\classic\\sanctuary\\sanctuary">
	</menu>
	<menu name = "Spawning">
		<item type = command name = "Influencers Enable" variable = "debug_spawning_influencers 1">
		<item type = command name = "Weapon Influences Enable" variable= "debug_spawning_weapon_influences 1">
		<item type = command name = "Proximity Enemy Bias Enable" variable= "debug_spawning_proximity_enemy 1">
		<item type = command name = "Proximity Enemy Forbid Enable" variable= "debug_spawning_proximity_forbid 1">
		<item type = command name = "Respawn Zones Enable" variable = "debug_spawning_respawn_zones 1">
		<item type = command name = "Moving Vehicle Enable" variable= "debug_spawning_moving_vehicle 1">
		<item type = command name = "Dangerous Projectile Enable" variable= "debug_spawning_dangerous_projectiles 1">
		<item type = command name = "Ally Bias Enable" variable= "debug_spawning_teammates 1">
		<item type = command name = "Random Influence Enable" variable= "debug_spawning_random_influence 1">
		<item type = command name = "Natural Weight Enable" variable= "debug_spawning_natural_weight 1">
		<item type = command name = "Nominal Weight Enable" variable= "debug_spawning_nominal_weight 1">
			<menu name = "Spawning Disable">
				<item type = command name = "Influencers Disable" variable = "debug_spawning_influencers 0">
				<item type = command name = "Weapon Influences Disable" variable= "debug_spawning_weapon_influences 0">
				<item type = command name = "Proximity Enemy Bias Disable" variable= "debug_spawning_proximity_enemy 0">
				<item type = command name = "Proximity Enemy Forbid Disable" variable= "debug_spawning_proximity_forbid 0">
				<item type = command name = "Respawn Zones Disable" variable = "debug_spawning_respawn_zones 0">
				<item type = command name = "Moving Vehicle Disable" variable= "debug_spawning_moving_vehicle 0">
				<item type = command name = "Dangerous Projectile Disable" variable= "debug_spawning_dangerous_projectiles 0">
				<item type = command name = "Ally Bias Disable" variable= "debug_spawning_teammates 0">
				<item type = command name = "Random Influence Disable" variable= "debug_spawning_random_influence 0">
				<item type = command name = "Natural Weight Disable" variable= "debug_spawning_natural_weight 0">
				<item type = command name = "Nominal Weight Disable" variable= "debug_spawning_nominal_weight 0">
			</menu>
	</menu>
	<menu name = "Settings">
		<item type = command name = "Splitscreen 1" variable = "game_splitscreen 1">
		<item type = command name = "Splitscreen 2" variable = "game_splitscreen 2">
		<item type = command name = "Splitscreen 3" variable = "game_splitscreen 3">
		<item type = command name = "Splitscreen 4" variable = "game_splitscreen 4">
		<item type = command name = "Difficulty Easy" variable = "net_test_campaign_difficulty 0">
		<item type = command name = "Difficulty Normal" variable = "net_test_campaign_difficulty 1">
		<item type = command name = "Difficulty Heroic" variable = "net_test_campaign_difficulty 2">
		<item type = command name = "Difficulty Legendary" variable = "net_test_campaign_difficulty 3">
		<item type = command name = "Game Slayer" variable = "game_multiplayer slayer">
		<item type = command name = "Game King" variable = "game_multiplayer king">
		<item type = command name = "Game Oddball" variable = "game_multiplayer oddball">
		<item type = command name = "Game Juggernaut" variable = "game_multiplayer juggernaut">
		<item type = command name = "Game CTF" variable = "game_multiplayer ctf">
		<item type = command name = "Game Invasion" variable = "game_multiplayer invasion">
		<item type = command name = "Game Territories" variable = "game_multiplayer territories">
		<item type = command name = "Game Sandbox" variable = "game_multiplayer sandbox">
	</menu>
	<menu name = "Playtest Map">
		<item type = command name = "Farm" variable = "net_test_map_name levels\\multi\\farm\\farm">
		<item type = command name = "MP Box Test" variable = "net_test_map_name levels\\test\\multiplayer_box\\multiplayer_box">
		<item type = command name = "Cyberdyne" variable = "net_test_map_name levels\\multi\\cyberdyne\\cyberdyne">
		<item type = command name = "Deadlock" variable = "net_test_map_name levels\\multi\\deadlock\\deadlock">
		<item type = command name = "Guardian" variable = "net_test_map_name levels\\multi\\guardian\\guardian">
		<item type = command name = "Riverworld" variable = "net_test_map_name levels\\multi\\riverworld\\riverworld">
		<item type = command name = "Shrine" variable = "net_test_map_name levels\\multi\\shrine\\shrine">
	</menu>
	<menu name = "Playtest Variant">
		<menu name = "Slayer Variant">
			<item type = command name = "Slayer" variable = "net_test_variant slayer">
			<item type = command name = "Team Slayer" variable = "net_test_variant team_slayer">
			<item type = command name = "Ladder Slayer" variable = "net_test_variant ladder_slayer">
			<item type = command name = "Underdogs" variable = "net_test_variant underdogs">
		</menu>			
		<menu name = "Oddball Variant">
			<item type = command name = "Oddball" variable = "net_test_variant oddball">
			<item type = command name = "Team Oddball" variable = "net_test_variant team_oddball">
			<item type = command name = "Oddball Killah" variable = "net_test_variant oddball_killah">
			<item type = command name = "Superball" variable = "net_test_variant superball">
			<item type = command name = "Tankball" variable = "net_test_variant tankball">	
			<item type = command name = "Speedball" variable = "net_test_variant speedball">	
		</menu>
		<menu name = "CTF Variant">
			<item type = command name = "CTF Classic" variable = "net_test_variant ctf_classic">
			<item type = command name = "One Flag CTF" variable = "net_test_variant one_flag_ctf">
		</menu>
		<menu name = "Infection Variant">
			<item type = command name = "Infection" variable = "net_test_variant infection_default">
			<item type = command name = "Last Man Standing" variable = "net_test_variant infection_last_man_standing">
			<item type = command name = "Infection A" variable = "net_test_variant infection_a">
			<item type = command name = "Infection B" variable = "net_test_variant infection_b">
		</menu>
	</menu>
	<item type = command name = "Game won" variable = "game_won">
	<item type = command name = "Game lost" variable = "game_lost">	
	<item type = command name = "Display Session Data" variable = "data_mine_display_session_data">	
</menu>

<menu name= "Networking">
	<menu name = "General">
		<item type = global name = "net_never_timeout" variable = "net_never_timeout">	
		<item type = global name = "net_disable_detatched_controller_check" variable = "net_disable_detatched_controller_check">	
		<item type = global name = "net_disable_active_roster_presence_hack" variable = "net_disable_active_roster_presence_hack">	
	</menu>
	<menu name = "Status Screens">
		<item type = global name = "Stream Manager" variable = "net_status_observer">
		<item type = global name = "Sessions" variable = "net_status_sessions">
		<item type = global name = "Channels" variable = "net_status_channels">
		<item type = global name = "Link" variable = "net_status_link">
		<item type = global name = "Memory" variable = "net_status_memory">
		<item type = global name = "Message Queues" variable = "net_status_message_queues">
		<item type = global name = "Simulation World" variable = "sim_status_world">
		<item type = global name = "Simulation World Views" variable = "sim_status_views">
	</menu>
	<menu name = "Sandbox">
		<menu name = "Objects">
			<item type = global name = "debug objects networking" variable = "debug_objects_networking">
			<item type = global name = "debug objects (need this for the above to show up)" variable = "debug_objects">
		</menu>
		<menu name = "Weapons">
			<item type = global name = "sim_disable_aim_assist" variable = "sim_disable_aim_assist">
		</menu>
		<menu name = "Transform Interpolation">
			<item type = global name = "simulation_interpolation_visualize" variable = "simulation_interpolation_visualize">
			<item type = global name = "simulation_interpolation_disable_all_position_interpolation" variable = "simulation_interpolation_disable_all_position_interpolation">
			<item type = global name = "simulation_interpolation_disable_all_rotation_interpolation" variable = "simulation_interpolation_disable_all_rotation_interpolation">
			<item type = global name = "simulation_interpolation_force_all_interpolation_to_use_velocity_bumps" variable = "simulation_interpolation_force_all_interpolation_to_use_velocity_bumps">
			<item type = global name = "simulation_interpolation_force_all_interpolation_to_use_blending" variable = "simulation_interpolation_force_all_interpolation_to_use_blending">
			<item type = global name = "simulation_interpolation_use_override_position_config (code-controlled)" variable = "simulation_interpolation_use_override_position_config">
			<item type = global name = "simulation_interpolation_use_override_rotation_config (code-controlled)" variable = "simulation_interpolation_use_override_rotation_config">
		</menu>
	</menu>
	<menu name = "Host Migration">
		<item type = global name = "net_host_delegation_disable" variable = "net_host_delegation_disable">
		<item type = global name = "net_speculative_host_migration_disable" variable = "net_speculative_host_migration_disable">
		<item type = global name = "net_matchmaking_skip_host_migration" variable = "net_matchmaking_skip_host_migration">
		<item type = global name = "net_enable_host_migration_loop" variable = "net_enable_host_migration_loop">
	</menu>
	<menu name = "Stream Manager">
		<item type = global name = "net_bandwidth_per_channel (kbits/s)" variable = "net_bandwidth_per_channel">
		<item type = global name = "net_bandwidth_unlimited (kbits/s)" variable = "net_bandwidth_unlimited">
		<item type = global name = "net_rate_unlimited (packets per second)" variable = "net_rate_unlimited">
		<item type = global name = "net_rate_server (packets per second)" variable = "net_rate_server">
		<item type = global name = "net_rate_client (packets per second)" variable = "net_rate_client">
		<item type = global name = "net_drop_fraction_incoming (fraction, 0.0-1.0)" variable = "net_drop_fraction_incoming">
		<item type = global name = "net_pretend_latency (ms, stream manager will believe latency is this number on all channels)" variable = "net_pretend_latency">
		<menu name = "Graphing">
			<item type = command name = "Hide all graphs" variable = "auto_graph_reset">
			<item type = global name = "channel to graph" variable = "net_debug_channel_to_graph">
			<item type = command name = "per_packet_round_trip_msec" variable = "auto_graph channel_per_packet_round_trip_msec">
			<item type = command name = "wire_average_rtt_msec (first latency number in net status claw)" variable = "auto_graph channel_wire_average_rtt_msec">
			<item type = command name = "wire_average_rtt_deviation_msec (second latency number in net status claw)" variable = "auto_graph channel_wire_average_rtt_deviation_msec">
			<item type = command name = "wire_average_rtt_fast_deviation_msec" variable = "auto_graph channel_wire_average_rtt_fast_deviation_msec">
			<item type = command name = "channel_wire_average_rtt_maximum_mini_period_deviation_msec" variable = "auto_graph channel_wire_average_rtt_maximum_mini_period_deviation_msec">
			<item type = command name = "packet_timeout (\"to\" in net status claw)" variable = "auto_graph channel_packet_timeout">
			<item type = command name = "packet_reception_interval (avg time between receiving packets on this channel)" variable = "auto_graph channel_packet_reception_interval">
			<item type = command name = "packet_reception_interval_deviation" variable = "auto_graph channel_packet_reception_interval_deviation">
			<item type = command name = "local_updates_per_second (number of local network_update() calls per second)" variable = "auto_graph channel_local_updates_per_second">
		</menu>
		<menu name = "Synchronous">
			<item type = global name = "net_force_sync_turbo_channel" variable = "net_force_sync_turbo_channel">
			<item type = global name = "net_force_sync_turbo_all" variable = "net_force_sync_turbo_all">
			<item type = global name = "net_force_sync_turbo_none" variable = "net_force_sync_turbo_none">
			<item type = command name = "auto_graph sync_client_input_lag (total input lag due to being a synchronous client (value from 3rd network claw screen))" variable = "auto_graph sync_client_input_lag">
		</menu>
	</menu>
	<menu name = "Simulation Profiler">
		<item type = command name = "simulation_profiler_enable_downstream_processing" variable = "simulation_profiler_enable_downstream_processing 1">
	</menu>
	<menu name = "Machine Network Statistics">
		<item type = command name = "net_dump_network_statistics" variable = "net_dump_network_statistics">
		<item type = global name = "net_dump_network_statistics_on_upload" variable = "net_dump_network_statistics_on_upload">
		<item type = global name = "net_always_record_bandwidth" variable = "net_always_record_bandwidth">
		<menu name = "Badness">
			<item type = command name = "net_quality_dump" variable = "net_quality_dump">
			<item type = command name = "net_quality_clear" variable = "net_quality_clear">
			<item type = command name = "net_quality_set_connection_badness_history" variable = "net_quality_set_connection_badness_history 1 1">
			<item type = command name = "net_quality_set_squad_host_badness_history" variable = "net_quality_set_squad_host_badness_history 1 1">
			<item type = command name = "net_quality_set_squad_client_badness_history" variable = "net_quality_set_squad_client_badness_history 1 1">
			<item type = command name = "net_quality_set_squad_speculative_migration_badness_history" variable = "net_quality_set_squad_speculative_migration_badness_history 1 1">
			<item type = command name = "net_quality_set_group_host_badness_history" variable = "net_quality_set_group_host_badness_history 1 1">
			<item type = command name = "net_quality_set_group_client_badness_history" variable = "net_quality_set_group_client_badness_history 1 1">
			<item type = command name = "net_quality_set_group_speculative_migration_badness_history" variable = "net_quality_set_group_speculative_migration_badness_history 1 1">
		</menu>
		<menu name = "Misc">
			<item type = global name = "net_config_client_badness_rating_threshold_override" variable = "net_config_client_badness_rating_threshold_override">
			<item type = global name = "net_config_disable_bad_client_anticheating_override" variable = "net_config_disable_bad_client_anticheating_override">
			<item type = global name = "net_config_disable_bad_connectivity_anticheating_override" variable = "net_config_disable_bad_connectivity_anticheating_override">
			<item type = global name = "net_config_disable_bad_bandwidth_anticheating_override" variable = "net_config_disable_bad_bandwidth_anticheating_override">
		</menu>
	</menu>
	<menu name = "Sessions">
		<item type = command name = "net_test_disconnect_squad" variable = "net_test_disconnect_squad">
		<item type = command name = "net_test_disconnect_group" variable = "net_test_disconnect_group">
	</menu>
	<menu name = "Replication">
		<item type = global name = "net_show_simulation_quality_machine_index" variable = "net_show_simulation_quality_machine_index">
	</menu>
	<menu name = "Matchmaking">
		<item type = global name = "net_matchmaking_allow_early_start (even with insufficient players)" variable = "net_matchmaking_allow_early_start">
		<item type = global name = "net_matchmaking_force_gather" variable = "net_matchmaking_force_gather">	
		<item type = global name = "net_matchmaking_force_search" variable = "net_matchmaking_force_search">	
		<item type = global name = "net_matchmaking_fail_arbitration" variable = "net_matchmaking_fail_arbitration">	
		<item type = global name = "net_matchmaking_nat_check_enabled" variable = "net_matchmaking_nat_check_enabled">	
		<item type = global name = "net_matchmaking_hopper_id_adjustment" variable = "net_matchmaking_hopper_id_adjustment">	
		<item type = global name = "net_matchmaking_use_last_map_and_game" variable = "net_matchmaking_use_last_map_and_game">	
		<item type = global name = "net_matchmaking_force_disband" variable = "net_matchmaking_force_disband">	
		<item type = global name = "net_enable_matchmaking_latency" variable = "net_enable_matchmaking_latency">	
		<item type = global name = "net_matchmaking_force_no_joining" variable = "net_matchmaking_force_no_joining">	
		<item type = global name = "net_matchmaking_fake_progress" variable = "net_matchmaking_fake_progress">	
		<item type = global name = "net_matchmaking_allow_idle_controllers" variable = "net_matchmaking_allow_idle_controllers">	
		<item type = global name = "net_always_upload_matchmade_films" variable = "net_always_upload_matchmade_films">	
		<item type = global name = "net_never_block_for_film_uploading" variable = "net_never_block_for_film_uploading">	
		<item type = command name = "net_test_life_cycle_display_states" variable = "net_test_life_cycle_display_states">
	</menu>
	<menu name = "Banhammer">
		<item type = command name = "net_banhammer_dump_strings" variable = "net_banhammer_dump_strings">
		<item type = command name = "net_banhammer_dump_repeated_play_list" variable = "net_banhammer_dump_repeated_play_list">
	</menu>
	<menu name = "Voice">
		<item type = global name = "net_voice_diagnostics" variable = "net_voice_diagnostics">	
		<item type = global name = "net_force_voice_transmission_frequency (transmits per second)" variable = "net_force_voice_transmission_frequency">	
		<item type = global name = "g_voice_force_global_repeater_use" variable = "g_voice_force_global_repeater_use">	
		<item type = global name = "g_voice_randomize_repeater_allocation" variable = "g_voice_randomize_repeater_allocation">	
		<item type = global name = "g_voice_force_host_to_be_only_repeater" variable = "g_voice_force_host_to_be_only_repeater">	
	</menu>
	<menu name = "Determinism">
		<item type = global name = "net_allow_out_of_sync" variable = "net_allow_out_of_sync">	
		<item type = global name = "net_distributed_always (e.g. play firefight w/ distributed networking)" variable = "net_distributed_always">	
		<item type = global name = "net_distributed_never (e.g. play slayer with synchronous networking)" variable = "net_distributed_never">	
	</menu>
	<menu name = "Host Selection">
		<item type = global name = "net_host_selection_logging_verbose" variable = "net_host_selection_logging_verbose">
	</menu>
	<menu name = "Network Message Queue">
		<item type = global name = "net_message_queue_stress_test_pct" variable = "net_message_queue_stress_test_pct">
	</menu>
	<menu name = "Transport">
		<item type = global name = "transport_force_shutdown (pretend cable yank)" variable = "transport_force_shutdown">
	</menu>
	<menu name = "Game & Map Variants">
		<item type = command name = "net_build_game_variant" variable = "net_build_game_variant debug_menu_gv">
		<item type = command name = "net_verify_game_variant" variable = "net_verify_game_variant debug_menu_gv">
		<item type = command name = "net_load_and_use_game_variant" variable = "net_load_and_use_game_variant debug_menu_gv">
		<item type = command name = "net_build_map_variant" variable = "net_build_map_variant debug_menu_mv">
		<item type = command name = "net_verify_map_variant" variable = "net_verify_map_variant debug_menu_mv">
		<item type = command name = "net_load_and_use_map_variant" variable = "net_load_and_use_map_variant debug_menu_mv">
		<item type = command name = "build_scenario_independent_map_variant" variable = "build_scenario_independent_map_variant debug_menu_smv">
		<item type = command name = "load_scenario_independent_map_variant" variable = "load_scenario_independent_map_variant debug_menu_smv">
	</menu>
	<menu name = "Network Config">
		<item type = command name = "net_build_network_config" variable = "net_build_network_config">
	</menu>
	<menu name = "Oddities (use at your own risk)">
		<item type = command name = "network_storage_files_display_file_names (?)" variable = "network_storage_files_display_file_names">
		<item type = command name = "lsp_presence_dump_blfs (?)" variable = "lsp_presence_dump_blfs 1">
		<item type = command name = "lsp_leaderboard_dump_blfs (?)" variable = "lsp_leaderboard_dump_blfs 1">
		<item type = global name = "net_skip_countdown (?)" variable = "net_skip_countdown">
		<item type = global name = "net_streams_disable (force everything to play like LAN?)" variable = "net_streams_disable">
		<item type = global name = "net_ignore_version (allow cross-version play)" variable = "net_ignore_version">
		<item type = global name = "net_nat_override (force matchmaking to think your NAT is X?)" variable = "net_nat_override">
		<item type = global name = "net_set_channel_disconnect_interval (blow away all channels at regular intervals?)" variable = "net_set_channel_disconnect_interval">
		<item type = global name = "net_http_failure_ratio" variable = "net_http_failure_ratio">
		<item type = global name = "net_show_latency_and_framerate_metrics_on_chud" variable = "net_show_latency_and_framerate_metrics_on_chud">
		<item type = global name = "net_fake_latency_and_framerate_metrics_on_chud" variable = "net_fake_latency_and_framerate_metrics_on_chud">
		<item type = global name = "net_config_maximum_multiplayer_split_screen_override" variable = "net_config_maximum_multiplayer_split_screen_override">
		<item type = global name = "net_config_crash_handling_minidump_type_override" variable = "net_config_crash_handling_minidump_type_override">
		<item type = global name = "net_config_crash_handling_ui_display_override" variable = "net_config_crash_handling_ui_display_override">
		<item type = global name = "online_files_slowdown (ms)" variable = "online_files_slowdown">
	</menu>
</menu>
	
<menu name= "Profile Settings">
	<menu name= "Player 1">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller1 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller1 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller1 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller1 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller1 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller1 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller1 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller1 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller1 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller1 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller1 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller1 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller1 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller1 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller1 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller1 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller1 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller1 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller1 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller1 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller1 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller1 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller1 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller1">
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller1 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller1 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller1 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller1 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller1 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller1 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller1 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller1 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller1 disabled">
		</menu>
	</menu>
	<menu name= "Player 2">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller2 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller2 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller2 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller2 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller2 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller2 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller2 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller2 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller2 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller2 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller2 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller2 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller2 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller2 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller2 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller2 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller2 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller2 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller2 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller2 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller2 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller2 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller2 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller2">
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller2 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller2 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller2 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller2 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller2 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller2 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller2 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller2 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller2 disabled">
		</menu>
	</menu>
	<menu name= "Player 3">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller3 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller3 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller3 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller3 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller3 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller3 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller3 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller3 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller3 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller3 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller3 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller3 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller3 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller3 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller3 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller3 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller3 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller3 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller3 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller3 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller3 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller3 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller3 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller3">
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller3 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller3 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller3 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller3 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller3 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller3 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller3 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller3 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller3 disabled">
		</menu>
	</menu>
	<menu name= "Player 4">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller4 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller4 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller4 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller4 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller4 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller4 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller4 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller4 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller4 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller4 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller4 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller4 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller4 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller4 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller4 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller4 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller4 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller4 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller4 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller4 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller4 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller4 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller4 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller4">
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller4 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller4 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller4 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller4 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller4 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller4 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller4 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller4 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller4 disabled">
		</menu>
	</menu>
</menu>

<menu name = "Audio">
	<item type = global name = "debug sound channels" variable = "debug_sound_channels">
	<item type = global name = "debug sound spatialized" variable = "debug_sound_spatialized">
	<item type = command name = "sound channels show all" variable = "sound_class_show_channel \"\" on">
	<item type = command name = "sound channels hide all" variable = "sound_class_show_channel \"\" off">
	<menu name = "debug sound channels options">
		<item type = command name = "show projectile" variable = "sound_class_show_channel projectile on">
		<item type = command name = "hide projectile" variable = "sound_class_show_channel projectile off">
		<item type = command name = "show weapons" variable = "sound_class_show_channel weapon on">
		<item type = command name = "hide weapons" variable = "sound_class_show_channel weapon off">
		<item type = command name = "show objects" variable = "sound_class_show_channel object on">
		<item type = command name = "hide objects" variable = "sound_class_show_channel object off">
		<item type = command name = "show particles" variable = "sound_class_show_channel particle on">
		<item type = command name = "hide particles" variable = "sound_class_show_channel particle off">
		<item type = command name = "show units" variable = "sound_class_show_channel unit on">
		<item type = command name = "show unit dialog" variable = "sound_class_show_channel unit_dialog on">
		<item type = command name = "hide units" variable = "sound_class_show_channel unit_dialog off">
		<item type = command name = "hide unit dialog" variable = "sound_class_show_channel unit off">
		<item type = command name = "show vehicles" variable = "sound_class_show_channel vehicle on">
		<item type = command name = "hide vehicles" variable = "sound_class_show_channel vehicle off">
		<item type = command name = "show devices" variable = "sound_class_show_channel device on">
		<item type = command name = "hide devices" variable = "sound_class_show_channel device off">
		<item type = command name = "show music" variable = "sound_class_show_channel music on">
		<item type = command name = "hide music" variable = "sound_class_show_channel music off">
		<item type = command name = "show ambience" variable = "sound_class_show_channel ambient on">
		<item type = command name = "hide ambience" variable = "sound_class_show_channel ambient off">
		<item type = command name = "show dialog" variable = "sound_class_show_channel dialog on">
		<item type = command name = "hide dialog" variable = "sound_class_show_channel dialog off">
		<item type = command name = "show surround tails" variable = "sound_class_show_channel surr on">
		<item type = command name = "hide surround tails" variable = "sound_class_show_channel surr off">
		<item type = command name = "show first person" variable = "sound_class_show_channel first on">
		<item type = command name = "hide first person" variable = "sound_class_show_channel first off">

	</menu>
	<item type = command name = "all sound enable on" variable = "debug_sounds_enable \"\" on">
	<item type = command name = "all sound enable off" variable = "debug_sounds_enable \"\" off">
	<menu name = "sound enable options">
		<item type = command name = "weapon sounds on" variable = "debug_sounds_enable weapon on">
		<item type = command name = "weapon sounds off" variable = "debug_sounds_enable weapon off">
		<item type = command name = "projectile sounds on" variable = "debug_sounds_enable projectile on">
		<item type = command name = "projectile sounds off" variable = "debug_sounds_enable projectile off">
		<item type = command name = "object sounds on" variable = "debug_sounds_enable object on">
		<item type = command name = "object sounds off" variable = "debug_sounds_enable object off">
		<item type = command name = "particle sounds on" variable = "debug_sounds_enable particle on">
		<item type = command name = "particle sounds off" variable = "debug_sounds_enable particle off">
		<item type = command name = "unit sounds on" variable = "debug_sounds_enable unit on">
		<item type = command name = "unit sounds off" variable = "debug_sounds_enable unit off">
		<item type = command name = "vehicle sounds on" variable = "debug_sounds_enable vehicle on">
		<item type = command name = "vehicle sounds off" variable = "debug_sounds_enable vehicle off">
		<item type = command name = "device sounds on" variable = "debug_sounds_enable device on">
		<item type = command name = "device sounds off" variable = "debug_sounds_enable device off">
		<item type = command name = "music sounds on" variable = "debug_sounds_enable music on">
		<item type = command name = "music sounds off" variable = "debug_sounds_enable music off">
		<item type = command name = "ambience sounds on" variable = "debug_sounds_enable ambient on">
		<item type = command name = "ambience sounds off" variable = "debug_sounds_enable ambient off">
		<item type = command name = "dialog sounds on" variable = "debug_sounds_enable dialog on">
		<item type = command name = "dialog sounds off" variable = "debug_sounds_enable dialog off">
		<item type = command name = "unit dialog sounds on" variable = "debug_sounds_enable unit_dialog on">
		<item type = command name = "unit dialog sounds off" variable = "debug_sounds_enable unit_dialog off">
		<item type = command name = "surround tails on" variable = "debug_sounds_enable surr on">
		<item type = command name = "surround tails off" variable = "debug_sounds_enable surr off">
		<item type = command name = "first person on" variable = "debug_sounds_enable first on">
		<item type = command name = "first person off" variable = "debug_sounds_enable first off">
	</menu>
	<item type = global name = "debug acoustics" variable = "debug_acoustics">
	<item type = global name = "expensive obstruction" variable = "sound_enable_expensive_obstruction">
	<item type = global name = "new obstruction collision" variable = "sound_enable_new_obstruction_collision">
	<item type = global name = "debug_speaker_output_peak" variable = "debug_speaker_output_peak">
	<item type = global name = "debug_speaker_output_rms" variable = "debug_speaker_output_rms">
	<item type = global name = "debug_dialogue" variable = "ai_render_dialogue_records">
	<item type = global name = "dialogue datamining enabled" variable = "ai_dialogue_datamine_enable">
	<item type = command name = "cheat_all_weapons" variable = "cheat_all_weapons">
	<item type = global name = "debug_duckers" variable = "debug_duckers">
	<item type = global name = "debug sound totals" variable = "debug_sound_totals">
	<item type = global name = "debug sound class totals" variable = "debug_sound_class_totals">
</menu>
